Chapter 448: Character Sheet (Part 3)
Chapter 448: Character Sheet (Part 3)
[Sacred Flame (Passive): The melee weapons of units affected by Righteous Fury will ignite with Holy Fire, dealing 20% additional Fire Elemental Magic Damage and 20% additional Holy Damage.]
[Pure Purification: Priest Exclusive Skill. Can be cast while under the effects of crowd control, immobilization, suppression, or other negative statuses. It instantly purifies all active negative magical effects, crowd control, and diseases afflicting the caster. For the next minute, the caster also gains a significant "Resilience Resistance" effect, reducing the potency of all subsequent crowd control from enemies.]
[Dispel Skill Book: Priest Exclusive Skill. Can be cast on a friendly or enemy unit. When cast on an ally, it dispels one negative magical effect, crowd control effect, or disease. When cast on an enemy, it dispels one positive magical effect or buff. The skill has an extremely short cooldown.]
[Necromancer]
[Necromancy Theory Mastery (Passive): The higher your Necromancer Level, the more damage your Undead Magic deals. Each summoning with Necromancy will also produce more Undead units, and their overall quality will be higher. (Currently increases the level of Undead Soldier Types by two tiers.)]
[Magic Mastery (Passive): Your spellcasting skill is greatly improved, reaching a Legendary Level of proficiency. You can cast spells with extreme speed and efficiency, no longer needing to verbally recite the Spells.]
[Awakening the Dead (Active): A Necromancy spell that summons a large number of Undead units to fight for you in a single cast. Their quantity and quality are directly influenced by the "Necromancy Theory Mastery" Talent and can be further enhanced by other talents and skills. (Can summon 500 Level 5 Undead Soldiers at once.)]
[Book of the Dead (Passive): Non-magical in nature; not affected by the "Necromancy Theory Mastery" Talent... After each battle, this randomly resurrects 20% of fallen enemy soldiers. These newly born Undead Soldiers require no Food and can fight day and night. However, their combat effectiveness is reduced by three tiers (to a minimum of Zero-star (White) level), they do not retain their original skills or traits, and they follow the exclusive promotion path of the Undead Soldiers from Middle-earth Warhammer.]
[Kadang’s Secret Technique (Passive): Increases your maximum Magic Power by 60%, reduces all Casting Costs by 40%, and increases the melee damage of your Undead units by 20%.]
[Great Pioneer: Active Skill. When your permanent Undead Legion kills a certain number of enemies (or a certain number of your legionnaires are killed), you can summon a Necromancer Champion under your control. This Necromancer Champion possesses 50% of your stats, can act independently, shares its Field of View with you, and has access to all of your Necromancer skills (you both share skill cooldowns and progress toward resurrecting corpses). You can also choose to temporarily transfer your soul and consciousness to the Necromancer Champion via Divine Descent. This grants it 100% of your stats, along with all your talents, equipment, and skill effects. However, doing so will leave your main body in a defenseless "sleep" state, and you will receive no notifications if you are attacked.]
[Nagash’s Gaze: The caster’s eyes shoot forth dark rays. Flesh touched by these rays turns black, withers, and peels away, dealing high Magic Damage. Enemies killed by this skill are instantly resurrected as permanent Skeleton Soldiers. They benefit partially from the "Necromancy Theory Mastery" Talent. (The resurrected unit’s strength is first reduced by three tiers, then its strength as an Undead is increased by two tiers; this does not affect the number of Undead raised.)]
[Land of Corruption: A skill exclusive to the Necromancer Profession. Transforms a targeted area into a Land of Corruption. The strongest type of Undead Creatures you command will continuously emerge from the corrupted soil, but they cannot leave the area. This skill is affected by "Necromancy Theory Mastery," which increases the number and strength of Undead that appear in each wave.]
[Gray Lord]
[Magic Mastery (Passive): Your spellcasting skill is greatly improved, reaching a Legendary Level of proficiency. You can cast spells with extreme speed and efficiency, no longer needing to verbally recite the Spells. (You already possess this skill’s effect; it cannot be stacked.)]
[Beast Magic Theory Mastery (Passive): The higher your Gray Lord level, the more Magic Damage your Beast Magic spells deal. It also increases the duration of their crowd control effects, buffs on allies, and debuffs on enemies.]
[Flame Magic Theory Mastery (Passive): The higher your Gray Lord level, the more Magic Damage your Flame Magic spells deal. It also increases the duration of their crowd control effects, buffs on allies, and debuffs on enemies.]
[Master of Advanced Magic Theory: The higher your Gray Lord level, the more Magic Damage your advanced spells deal. It also increases the duration of their crowd control effects, buffs on allies, and debuffs on enemies.]
[Arrow of Aksha (Active): A high-damage, single-target Flame Magic spell. Launches a fast-moving fiery projectile that deals Flame Attribute Magic Damage on impact.]
[Amber Spear (Active): A piercing Beast Magic spell. Launches an Amber Spear that can penetrate multiple enemies, dealing non-attribute Magic Damage to all targets it passes through.]
[Malok Legend (Passive): Applies a Flame Enchantment to all troops under your command. All of their attacks now deal an additional 25% Fire Elemental Magic Damage.]
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