Chapter 263
Chapter 263
Thus, the December event plan for Qingfengyi Games was born. The December event had to appear before the subsequent Xianxia, cultivation, and mythology dungeons to avoid being overshadowed by those more exciting ones. Originally, there were plans to stabilize the events, such as the planned Lantern Festival event, but it's only now that things have truly settled down. Once stable, Lin Shuying will delegate event production authority to the game design team below; she will provide inspiration and materials, and the rest will be up to the staff.
According to tech experts, more and more historical discoveries about China will be made in the future. What she needs to do is to stabilize the situation, lay a solid foundation for Qingfengyi, and ensure that this entity can continue to move in the intended direction even without her.
Players are thrilled to see so many permanent dungeon events; they no longer need to spend their free time hoping for what will happen next month!
Some players without goals felt really lonely during those two months of free time, not knowing what to do. Now, with the regular events, there's something to do every month.
However, some players worry that the monthly events will conflict with the bi-monthly events, causing them to lose out on more. These players are the ones who want it all, but as Lin Shuying said, good things don't come in abundance, and you can't just open your mouth and swallow everything that falls from the sky.
The event has officially ended, and offline activities are beginning.
Qingfengyi is moving to a new office in a 100-story building in the city center, near the planet's main residence. Also opening at the same time are an exhibition hall, a museum, a cooperation and exchange center, and the Qingfengyi History Exhibition Hall.
The exhibition hall showcases clothing, hairpins, jewelry, and other works made by Qingfengyi offline, divided into three parts. The first part, located on the bottom three floors of the exhibition building, consists entirely of works created by Lin Shuying. These are Qingfengyi's prized possessions, displayed to visitors and not for sale. The second part features works from Qingfengyi's designers during their early careers. This section spans five floors, and items here are available for auction daily from 12 PM to 1 PM. The highest bidder receives the item once the price reaches Qingfengyi's reserve price. However, Qingfengyi will provide holographic videos and images to confirm the piece's authenticity. The third part showcases the designers' finest creations, which are also available for auction from 11 AM to 2 PM, with the highest bidder winning.
Above the exhibition hall is a museum, divided into two parts: the Masters' Hall and the Regular Hall. This section showcases works created by Qingfengyi's partners or through offline practice based on Qingfengyi games. Qingfengyi only charges a small transaction fee; the rest goes to the creators. Therefore, prices are set by the creators themselves and are quite flexible.
However, the rating process is influenced by Qingfengyi. Qingfengyi staff votes account for 30%, public votes for 40%, and the remaining 30% is the votes of all artists participating in the museum exhibition. This voting mechanism is constantly being improved and is not static. If any unreasonable aspects arise, Qingfengyi will make appropriate adjustments after discussion at a work conference.
Currently, the museum's collection mainly consists of hairpins and clothing, as these two items have been around for the longest time and are best crafted by interstellar designers. Items displayed in museums are either the first of their kind to be created, a milestone or starting point, holding commemorative significance, or they are exceptionally exquisite, refined enough to represent their category and be included in the museum.
There are very few high-quality products now. Some of them are quite different from those made by Qingfengyi, but they are few and far between. If you're going to nitpick, you can always just put the eggshell on top.
Most of the costumes and hairpins are real-world replicas of those in the game "Qingfengyi". After all, it's impossible for a designer to master something entirely new in just a few years. They can only imitate, then make slight modifications to create their own style and unique identifier.
Mastering and imitating are completely different concepts, and Lin Shuying understood this very well. The clothing industry in her previous life was like this: a few clothing companies or designers would create a hit garment, and then the whole world would be wearing the same kind of clothing, regardless of the color or small details.
Only a minority of people can independently design or master something.
Besides hairpins and clothes, there were also dolls, woven baskets, pillows, etc. Most of the dolls were stone carvings, gemstone carvings, and imitation wood carvings. Surprisingly, there were no cloth dolls.
There are many types of pillows, including those made of stone, wood, and fabric, and the styles are very similar to the pillows in Qingfengyi. Using high-tech interstellar materials, they are incredibly comfortable, like a cloud.
Lin Shuying couldn't resist bidding on several exhibits.
The Cooperation and Exchange Hall is primarily for partners visiting to discuss cooperation. It displays Qingfengyi's cooperation plans, preferential policies for partners, and current projects. Partners can easily identify which projects are suitable for them by visiting. This saves a lot of trouble and makes things much easier for Qingfengyi's employees. External cooperation meetings are also held here, and partners are even regularly invited to visit, strengthening cooperation and building confidence.
Qingfengyi's collaboration has now entered a completely new phase. It has evolved from the original process of finding partners and exchanging cooperation materials to partners finding suitable projects for themselves and then contacting the corresponding reception office to complete the collaboration. It's somewhat similar to a franchise partnership, but Qingfengyi offers more freedom than a franchise company because what Qingfengyi shares in are copyrights, planning and design, and works—it's more accurately described as a buying and selling transaction.
The final Qingfengyi History Exhibition Hall was the most meticulously crafted, with every detail personally reviewed by Lin Shuying. It showcases various data, works, and development of Qingfengyi since its inception, as well as a brief overview of its working environment, targeting potential employees. This kind of exhibit, representing Qingfengyi's history, principles, culture, and background, had to be handled with extreme care, carefully inserting assassins within it. It's important to understand that after the loss of a decisive leader and the passage of generations, these assassins could truly materialize and slay the giant on the streets of a prosperous era.
This building ends here. There are two more buildings: one is a warehouse and backup exhibition hall, and the other is offices. The offices were moved in a while ago, and many employees work here. After all, the villa is really small; it simply can't accommodate several thousand employees, let alone let them work.
Yes, Qingfengyi's workforce grew from 80 to 3009 in just one year. Five hundred of them are in the factory overseeing production, manufacturing various small carved items such as bracelets and pendants. With the increase in designers, the demand for beads for the 300 craftsmen simultaneously producing hairpins, bracelets, earrings, necklaces, and other items has risen significantly, making outsourcing uneconomical. Therefore, Lin Qiaoqiao established a dedicated production department, saving considerable funds and allowing for the production of more exquisite beads. For example, the previously designed Pixiu bracelet required converting the design into a holographic video before sending it to an outsourcing studio. For complex items, the outsourcing studio had to create molds and set carving or molding data separately, requiring additional drawings. Furthermore, storing the molds and data models long-term incurs storage costs; if they are not used, they will destroy the molds. Re-making them would then incur additional charges, making the process very troublesome.
We previously tried selling the copyright to the mold in exchange for them making it for free, but the studio didn't agree because it wasn't in accordance with regulations. If someone comes to the studio for mold making, they'll definitely have to charge a separate fee for the mold itself to make a profit. They'll also have to pay for the mold's storage, so it doesn't make sense for them to sacrifice the money of countless other clients just for Qingfengyi's money.
Now Qingfengyi has its own molds and bead production lines, and can make whatever it wants. All the molds are kept in the warehouse, and the finance department is shocked when they calculate the remaining money.
They saved 1.8 million yuan in just one month!
That's over ten million a year, it's absolutely astonishing.
Lin Shuying was incredulous when she received the financial analysis report. "We made so much stuff?"
Why can't I see anything?
Lin Qiaoqiao pointed to a portion of the data and said, "Some of these are failed products; they don't generate any revenue, only losses. The majority of the rest are your designs, many of which you said weren't good enough and were redesigned. Some are still in the warehouse, unopened and unused..."
That's how this industry works. There's constant design, but the designs never quite meet our expectations, so we redesign. Previous designs become useless scrap, leading to ever-increasing inventory and very few finished products.
Lin Shuying's pupils dilated slightly as she looked on, feeling as if she had returned to her past life as a hairpin maker. The materials were piled up in the house, but there wasn't enough room to store them all, and the finished products weren't enough to sell.
Of course, the reason she couldn't sell enough was after she had accumulated many customers and gained some fame. Previously, the finished products were just some of the trash sitting in her house, so she kept tearing down the old ones and making new ones, buying new materials, and it never ended.
She sighed and said, "This can't go on, Qiaoqiao. Have someone plan a project: the 'Cloud and Rain Project.' This project is divided into two parts: internal and external. Pack up the discarded materials that have been on display for more than a year and make them into material kits. Internal employees will receive a higher commission for works made using these materials, and we will sell them at a discount or give a certain labor fee to external non-employees who use these materials to make works. In addition, arrange a platform to help sell the works made from these materials. If external personnel put them on this platform to sell, they are not limited to works in the Qingfengyi style; as long as the copyright is not a problem, they can sell them. Works recycled by Qingfengyi and works made by internal personnel must be in the Chinese style."
Lin Qiaoqiao: "Okay, I'll go and make the arrangements."
Lin Shuying instructed, "As long as we don't lose money, it won't have a big impact if this part doesn't make money."
Lin Qiaoqiao smiled and said, "Don't worry, I will definitely not let Qingfeng down."
Lin Shuying wanted to say not to earn too much, but before she could say it, Lin Qiaoqiao knew what she was going to say and laughed, "Definitely not too much either."
Lin Shuying said with a smile, "As expected of my best partner, I'll give you a raise."
in2ebook